FREELANCE ARTIST/ GAME UI DESIGNER/ PIXEL ANIMATOR

Steam Capsule Artworks
Character Animations
Background Artworks
Icon Designs
Game Mode Selection (Mock Up)
Cooking Sequence and Assets
Fishing Minigame UI
Time/Weather/Currency/Day HUD
Class Selection Mockup (RIG UI)
Status Indicators/Gauges UI
Game Icon Designs
Tag Design and Tool Tips
Modular UI Borders
Pixel Art Projects

MEKA: Lost Civilization
Project MEKA is a video game mockup with fully designed character animations and gameplay with intricate battle sequences. Delve into the world of MEKA, watch the gameplay trailer, and discover the process of its creation.

Rigs UI | Derby Creek
Derby Creek is a fly fishing game that combines roguelike mechanics with cozy fishing. Learn more about the design process of creating the UI art for the rig selection screen here.

Dungeon Deity | Project Nimbus
Dungeon Deity is a turn based RPG card game in early development with Project Nimbus. Each card is divided into separate skill categories and card rarities. Learn more about the project here.

Project ZINE: I Fear
I Fear, is a 6-page zine with detailed pixel illustrations acocompanied with thought provoking poems. Each page showcases a specific fear that speaks to the artist's soul. Read through the zine here.

The Party Button: Curiocity Brisbane 2021
The Party Button is a collaborative artwork by Steph Piper, Joseph Burgess, Metal Art Madness, Kobe Ouano, and Larry Banks. It is designed to surprise and delight the public through creative crosswalk traffic interfaces. It was part of the Curiocity Brisbane 2021 Exhibition held in Brisbane, Australia. Learn more about the project here.

DERBY CREEK RIGS UII created these embroidered patch designs for Derby Creek, a fly fishing game that combines roguelike mechanics with cozy fishing. The UI designed for this section is similar to a class selection screen. Where players select their fishing rig before starting a run, each with their own unique play styles and bonuses.

DUNGEON DEITYI created these pixel cards during the early phase of developing a turn based card game with Project Nimbus. My design goal for these cards were to create cohesive UI that shared a distinct art direction. I wanted each skill artwork to shine while making sure the card information was easily read and understood. These are early design concepts that explore card categories and rarity tiers.

I FEARThis zine was created for a digital design course requirement in my second year of college. The project is heavily inspired by multiple themes and sub genres of horror. I included thought provoking poems that I wrote after drawing the illustrations to further immerse the readers into the pages that I've created.
Commissions
Animated Illustrations
Logos
Logo Animations
Logo Intro Animations
More Capsule Designs (2024)
Nostalgix TCG Characters, 2023
Cookies Country Chicken Assets, 2022

MEKA: Lost CivilizationProject MEKA is a mockup game that is centered around the adventures of FREYA, a cybernetic android who awakens in an abandoned research facility. Only to find that the once technological world has now been reduced to ruins of destruction. This was a 3-month long individual project and was awarded "Best in Art Direction | Summa Excellentia" during the SAFAD Design Week 2024: Design Odyssey.

GAMEPLAYThe gameplay of MEKA is heavily inspired by retro action platformers like the Mega Man Zero video games, as well as combining modern roguelike games such as Astral Ascent and Blade Assault. Fast paced and intuitive, the game allows you to do smooth attack sequences while also incorporating a perfect block system that negates all damage inflicted if timed correctly.


ENVIRONMENT DESIGNThe world of MEKA is that of a lost civilization, once a thriving technological society, now broken down to ruins and destruction. In this post apocalyptic world, the environment is filled with overgrown gigantic trees that tower over destroyed buildings and lost relics.
CHARACTER DESIGN


FREYAFreya is a cybernetic android that was designed for adaptive battle. Her clothing and armor design is inspired by the early days of the Mega Man character, with minimal armor located at the ends of the arms and legs. Her color palette is skin tone with blue color tones, from dark cyan to lighter cyan, to both signify the plasma tech inside her as well as the technology of free will and freedom.

ANIMATION DESIGNFreya contains a complete set of animations, from movements like running, jumping, sliding, and dashing. To full attack sequences like punching and slashing that players can combine and create unique combinations from. And lastly hit and block animations, that players can trigger by timing the attack of the enemy to perfectly block the demage.
ICON DESIGNThe icon design for Freya's selection and dialogue initially explored an option for a secondary route. With the potential to choose a variation of Freya who grew up with the natives of the land. And instead of using plasma tech to fight, used native weapons and supernatural powers. Though this idea is still being tested and explored.
ENEMY BOSS DESIGN

GUARDIAN BEASTGuardian Beast is the first encounter and boss fight that Freya engages with. As the name suggests, this boss is a robotic beast that was designed to guard the laboratory where Freya was created. The design is inspired by a Liger Gundam, with mecha beast features and draconic teeth. The color is primarily metallic, with slight red tones to show the control of MEKA (primary antagonist) over the beast.

ENEMY BOSS ANIMATIONSGuardian Beast contains full animations for unique attack patterns like slashing, slamming, and a high damage laser beam attack. There is also a running animation for the initial chase when Freya encounters the beast.

MOCK UP TO REALITYCurrently, there is an initiative to turn the mock up into an actual game. With a small team of myself and a practicing programmer, the game is being developed at a slow but practical pace. In the near future, the game will hopefully soon be actualized and maybe then can we fully explore the world of MEKA.


KOBE OUANO (KYUBI)
Kobe Ouano is a freelance artist based on the Philippines and specializes in pixel art, animation, and game UI design. Working as a freelance artist for over six years, he has successfully completed over one thousand orders for clients all over the world. Communicating and creating a multitude of designs and animations for businesses, music artists, game developers, and content creators. Creatively attentive, Kobe (Kyubi) effectively collaborates and communicates all throughout the design process to make your project a creative success.
Let's work together on your next project!
(Please reach out to me directly via my official email or social channels. I’ve recently become aware of impersonators using my portfolio and falsely claiming it as their own, so contacting me through my verified accounts is the best way to ensure you’re speaking with the real me.)
WORK EXPERIENCE
Game UI Designer and Artist | Nov 2025 - Oct 2026- Designed and created pixel art UI assets for various gameplay systems and menus.
- Created a complete in-game HUD displaying essential information such as time of day, currency, and other gameplay indicators.
- Produced UI mockups, concept artworks, menu layouts, buttons, and interactive elements.
- Illustrated pixel art backgrounds and icons to support the game's visual identity.
Fiverr Freelance Artist and Animator | May 2020 - Present- Create 2D pixel art animations for indie game developers, producers, and content creators.
- Create pixel illustrations and animations, icons, backgrounds, characters, tile sets and more for indie developers.
- Establish and maintain working relationships with clients through consistent and satisfactory deliveries.




















































































































